How do i get the coin pickup effect whenever the player kills a creature

Hey all, im totally stumped here, when you run over a coin on the ground or press E to pick it up an effect plays where you see the coin float in to the player, we want this same effect to play when the player kills a creature. For the life of me I cant work out how to do it. I have tried:

  • The item granter device (this just adds coins to the inventory and does not play the effect)
  • Item placer (this just puts a coin down but you have to press E to pick it up)
  • The item spawner (this seemed close, you could spawn a coin onto the ground and if the player runs over it it plays the effect, so I thought you could maybe teleport the item spawner to the player whenever they kill a creature and spawn a coin at their location, BUT for whatever reason if you teleport the spawner to a new location it keeps spawnning the items at its original location, even if you add wait times and disable and re enable it at its new location)
  • The elimination device (this allowed me to drop a coin at the killed creatures location but not to give it to the player)
  • The collectible device(this worked for me but gives a different effect)

I know its possible because they are doing it in this video : https://m.youtube.com/watch?v=sTf2cvaqeFQ (around 35 seconds in) but for the life of me I cant work out how. Any ideas?

Maybe you can use a prop mover device? If you have a prop that looks like a coin, then attach a volume to it that activates when the player enters it, then when the event fires, the prop mover activates its 'move to ’ function that moves the prop to the player’s location?

not sure if that will work but hope the idea inspires something :stuck_out_tongue:

Hi.
Instead of “teleporting” the item spawner, why not just place the item spawners where the kills will be, so then the coins are rewarded right at the kill location? In looking at the video, it seems the creatures are triggered by location. Also, what happens if the item spawners are placed in the air and turned upside down? Wouldn’t that create a very similar effect?