I can’t seem to find how I can GET the player’s class slot number of a player through verse code.
I’m trying to do something simple like
- Player selects a class from Class Selector UI Device
- If class is {class slot}, enable a class specific tracking device.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
Class_KillTracker := class(creative_device):
#Class UI Editable
@editable ClassUI : class_selector_ui_device = class_selector_ui_device{}
#Class Tracker Editables
@editable ClassAssaultTracker : tracker_device = tracker_device{}
@editable ClassEngineerTracker : tracker_device = tracker_device{}
# runs this device on begin()
OnBegin<override>()<suspends>:void=
ClassUI.UIClosedEvent.Subscribe(AssignClassTracker)
return
AssignClassTrakcer(InAgent : agent ) : void =
#if selected class is Assault
#assign Assault class specific tracker
#if selected class is Engineer
#assign Engineer class specific tracker
Anyone know how accomplish what I’m trying to do here?