hey guys! I have set up this (kind of) “auto aim” for a Top Down Shooter, but i cant get the character to aim up or down if the enemies are above or below him.
is there a way to translate pawn location to controller Pitch?
i would go out on a limb and say neither. they just aren’t interested in answering.
-give your maps lvls (ground lvl is lvl 2 basements are lvl1 and you can go up from there.)
-give your chars aim up aim down animations
-when the player wants to hit a target up in a window they use the “hit lvl 3 option” and thy see aim up animation.
let me know how this works i am trying to get a job fixing bugs. to be fair you had a game design issue not a bug and there will be much more reluctance to answer those questions. if this works and you want more help let me know i want all the profile i can build for jobs.
simplest way is to use TransformModifyBone() in the AnimGraph
Save your pitch from your find look at node, get it in the animgraph and plug it in to the Transform bone, spine_03 is usually good, you may need to convert from world space to bone space though
hi, i only have about 1 year learning Unreal… its been quite a challenge since i don’t have any access to learning this stuffs in my country… you can imagine the kinds of bugs i had to fix lol… any way thanks for the help!!!
can you send me some video about this?