Here is what is going on. The arms render through everything else. How do I cull the arms so they render independently?
#Increase Collision Capsule Size
in character BP, in the Components Tab
increase the radius of your collision capsule
Rama
Well that is the easy way to do it. Is there a way I can render them differently?
No not yet
Depth priority for mesh rendering, is not yet re-instituted from UE3