When I walk over the fracture pieces created by geometry meshes, the camera freaks out and seems to be jostled in a random direction. It could be the player character collision box reacting in a weird way, but I’m not sure how to fix it.
I’ve tried:
-using disable or sleep fields
-checking ‘ignore’ on destructibles under collision>collision presets>custom (previously pawn)
-checking ‘ignore’ pawn under the destructible mesh’s collision settings
-changing the z axis of the player’s collision cylinder (like maybe it floats above the bits, but no)
-Setting the collision capsule of your character to ‘Query Only’
I’m really struggling here :[
Normally it’s not so extreme normally just jostles to left or right by some amount, but this is a very good example of what it happening. I’m only pressing forward and walking on the broken bits when it turns around suddenly.
From your video I assume you just completed Unreal Sense’s tutorial as well, I had the same problem.
I solved it same way he solved another collision issue…
- Go to the Target Blueprint class
- Select the
GeometryCollection
in the Components Pane
- Then go to the Collision section in the Details Pane
Change Collision Presets
to Custom
Then check Block
everything except Pawn
, which should be Ignore
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Thanks! I’ll try this out next time I tackle chaos physics