How do I get the Camera and/or Player to be unaffacted by small chaos physics pieces?

When I walk over the fracture pieces created by geometry meshes, the camera freaks out and seems to be jostled in a random direction. It could be the player character collision box reacting in a weird way, but I’m not sure how to fix it.
I’ve tried:
-using disable or sleep fields
-checking ‘ignore’ on destructibles under collision>collision presets>custom (previously pawn)
-checking ‘ignore’ pawn under the destructible mesh’s collision settings
-changing the z axis of the player’s collision cylinder (like maybe it floats above the bits, but no)
-Setting the collision capsule of your character to ‘Query Only’

I’m really struggling here :[


Normally it’s not so extreme normally just jostles to left or right by some amount, but this is a very good example of what it happening. I’m only pressing forward and walking on the broken bits when it turns around suddenly.

From your video I assume you just completed Unreal Sense’s tutorial as well, I had the same problem.

I solved it same way he solved another collision issue…

  1. Go to the Target Blueprint class
  2. Select the GeometryCollection in the Components Pane
  3. Then go to the Collision section in the Details Pane
    Change Collision Presets to Custom
    Then check Block everything except Pawn, which should be Ignore
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Thanks! I’ll try this out next time I tackle chaos physics