If you make an custom anim notify in a animation sequence track, that event appears to be accessible only in that animation blueprint and not anywhere else, On the other hand If I use the free basic mannequin animation package from marketplace I can see anim notify events for things like crouch , jump etc in any blueprint.
How do I get anim notifies made by me to show up in all blueprints or atleast in the pawn blueprint.
as far I know anim notifies can only be used in anim blueprints . The way to do this is make a event in your character or pawn blueprint and call it from anim bluerint when the anim notify gets called .
a work around but not the way I exactly intended to do it
Hey!
Did you figure this one out?
Thanks!
Thanks for the info!
Problem is that when I create a AnimNotify blueprint it is empty. No event graph. And for the love of me cannot make it appear. Any ideas?
Found it!
Thank you Mass Effect Captain!