How do I get the anim notify event to show up in the pawn blueprint?

If you make an custom anim notify in a animation sequence track, that event appears to be accessible only in that animation blueprint and not anywhere else, On the other hand If I use the free basic mannequin animation package from marketplace I can see anim notify events for things like crouch , jump etc in any blueprint.

How do I get anim notifies made by me to show up in all blueprints or atleast in the pawn blueprint.

as far I know anim notifies can only be used in anim blueprints . The way to do this is make a event in your character or pawn blueprint and call it from anim bluerint when the anim notify gets called .

a work around but not the way I exactly intended to do it

Hey!

Did you figure this one out?

Thanks!

Thanks for the info!
Problem is that when I create a AnimNotify blueprint it is empty. No event graph. And for the love of me cannot make it appear. Any ideas?

Found it!

Thank you Mass Effect Captain!