I’ve followed the documentation here: UE4 Docs Online Subsystem and made the changes to my DefaultEngine.ini file and used Steamworks SDK v139 (and later v146 in a newer engine build),
I’ve installed the Advanced Sessions and Advanced Steam Sessions plugins, and I’ve followed this Youtube tutorial to setup a multiplayer project,
I’ve duplicated the project in UE4 4.21 and 4.23 (in case it was an engine problem),
I’ve packaged the project and ran it through Steam (development build), as well as locally using the dedicated server option with 2 players,
But nothing works. I want to create a game on one screen, and join the game from another but I cannot do this.
Running locally with a dedicated server (with the 2 player option), I was able to start a game and move around, but this warning showed up in the logs:
LogOnlineSession: Warning: OSS: No game present to leave for session (GameSession)
I wasn’t able to connect to that game session with the other screen, this is the the log output when trying to join:
LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_HOST_NOT_FOUND [8]
LogOnline: Verbose: OSS: Sending 16 bytes to 255.255.255.255:14001
LogOnline: Verbose: OSS: Sent query packet…
LogOnline: Verbose: OSS: Received 16 bytes from xx.xx.xx.xxx:14001
LogOnline: Verbose: OSS: Received 16 bytes from xx.xx.xx.xxx:14001
LogOnline: Verbose: OSS: Sending 192 bytes to 255.255.255.255:14001
LogOnline: Verbose: OSS: Received 192 bytes from xx.xx.xx.xxx:14001
LogOnline: Verbose: OSS: Received 192 bytes from xx.xx.xx.xxx:14001
LogScript: Script Msg: Found a session. Ping is 33
LogOnlieSession: Warning: OSS: Invalid session info for session GameSession in GetResolvedConnectString()
I can provide zips of the UE4 4.21 and 4.23 projects, but they’re almost identical to the Youtube example.
I’m very new to using UE4 and I’ve been trying to get this working for several weeks now but I’ve come to a dead-end, I’d really appreciate if anyone could help me out, thank you.