How do I get rid of this horrible shading?

Whenever I import something from Blender, the normals get these horrific shadows and makes the object look like garbage.

Not even auto-smoothing in blender fixes it because it just imports like this. Am I missing a setting that fixes this or do I have to do something in Unreal to make this go away?

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It does look like a normals problem.

Have you tried, in Blender:

image

Also, before exporting

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Hi Snow Zone,

You can also experiment with regenerating the Normals in-editor.

(Try changing ‘Normal Calculation Method’ and ‘Split Normal Method’ dropdowns to find the best results)

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That was… easy. I just went to Modeling Mode, clicked Normals and then an option automatically popped up to apply them and now it looks fine. Thanks guys.

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( that means they’re wrong in Blender :wink: )

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