Whenever I import something from Blender, the normals get these horrific shadows and makes the object look like garbage.
Not even auto-smoothing in blender fixes it because it just imports like this. Am I missing a setting that fixes this or do I have to do something in Unreal to make this go away?
1 Like
It does look like a normals problem.
Have you tried, in Blender:

Also, before exporting
2 Likes
Hi Snow Zone,
You can also experiment with regenerating the Normals in-editor.
(Try changing ‘Normal Calculation Method’ and ‘Split Normal Method’ dropdowns to find the best results)
1 Like
That was… easy. I just went to Modeling Mode, clicked Normals and then an option automatically popped up to apply them and now it looks fine. Thanks guys.
1 Like
( that means they’re wrong in Blender
)
1 Like