I’m struggling to figure out how to remove this slight checker-esk design from the walls in the level I’m developing. The corners of the wall texture looks strange from a slight difference and up close you can see a feint line where the texture both starts and ends. Any help would be greatly appreciated.
Hi @Criaden
It appears the texture you are using is most likely not tileable and made for a different mesh as possobly the whole image.
You really would help yourself lookong around for some tutorials on making tileeable textures or procedural ones , or find a new material or texture that tiles better.
Certainly there are ways in materials , especially landscapes for offsetting textures to make this less obvious.
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