How do I get references in Blueprint to assets in Content Browser?

So that after getting the references to, for example, Skeletal Meshes, I can add them as components to Blueprint class instances created at run-time.

I resolved it by adding variables of type Skeletal Mesh Array.

You mean after creating the Skeletal Mesh Array variable you directly selected the mesh you wanted in the variable details panel? What if you want it to be truely dynamic, being able to set that variable later through blueprint.

Anyone know if this is possible?