how do i get PS2/Gamecube/OG Xbox graphics in UE5?
is it only by getting the graphics settings to their lowest and disableing reflections and making the models from 1000 - 3000 polys or there’s more to it?
- Limit the screen resolution to 640x480 (this is enough to ruin even modern games)
- use low poly models and low res textures (less than 1024x1024)
- Almost only static lighting (baked light), no reflections
- Use “trash” UI styles like it was popular in the '90s and early 2000, this also applies to sound
- Limit the physics (guns shoot in a straight line, objects have scripted animations instead of real interactions)
If you have any game to indicate as reference please do it, because the ps2 had a long life and old games can look pretty different from the latest ones
but what about graphics like textures, lights, shadows, reflections, everything else that is related to graphics? what am i supposed to do about those?
i already disabled reflections and lowered lighting and shadows to lowest settings
Bumping this since it might be helpful, also a bit of a self plug. I have an asset for sale that re-creates the Phong and Gouraud model inside an unlit material. The PS2 used hardware Gouraud for light rendering, so if you want to be accurate this will get you a long way:
https://www.unrealengine.com/marketplace/en-US/product/7aaaffd4da1d430aba4ce0ed6f68eb3e
i make some ps2 graphics games some times.
as short as possible:
low texture res < 1024
low polycount recommended under 5012(this is not needed. but pretty useful sometimes)
dithering is recommeneded
640x480 resolution
Baked lighting usually
Physics should be not that well.. advanced i guess?
sounds can be anything at this point.
it’s 2025 - if you really MUST just use an old version of the engine.
3.x as part of the UDK
https://docs.unrealengine.com/udk/Three/WebHome.html
maybe you can use 4.1x too
but only if you use Forward Rendering exclusively.