How do I get object world position with an instanced foliage actor?

Would you happen to know how to tether the leaves from their connecting pivot, so if I add another effect to them that they stay connected to their branch?
Right now I just have the simple grass wind at a minimal height strength so they don’t displace as much. It still looks great but if I were to increase that effect it can cause them to float away.
The only thing I could think of is importing the model to blender and going through an intensive process of figuring out how to vertex paint the connecting vertices of every single leaf. I’m sure there’s a way to do it with some shape control since they’re all exactly the same shape.

Since my omnidirectional plant and tree wind is near perfect and the leaves still look good with a small amount of flutter, I don’t plan on working towards figuring that part out any time soon.

I’ll upload my render to youtube and share it in a bit when I can get a clean enough output. Render quality feels like a shot in the dark because there doesn’t seem to be a way to accurately preview quality without going through the process and wasting a whole lot of time.