How do I get object world position with an instanced foliage actor?

I had deleted my other topic before figuring out the answer myself. My wind effects do not work properly or even on the same axis as the object position that the plants are generated in.

I built my wind to have a sway and instead it is moving everything up and down by the entire length of the plants and trees. Or causing them to glitch out altogether.

I have gone through multiple tutorials to figure this out and nobody has a wind effect that works with an instanced foliage actor.

I’m labeling this a bug report because of how broken it is. I can provide video and blueprints if needed.

Did you try using transform location nodes? ( I seem to recall that’s the answer ).

I think I have a transform location for one of my blueprints but I wasn’t aware that it’s required for more.
I’ll check tomorrow. Thanks