I think the object radius node is messing me up still. The blueprint works without it. But when I apply it the wind stops functioning properly in the InstancedFoliageActor. The issue with this node is that you cannot apply a transform position to it because it’s a different float value.
I tried to mask it to a component 3 vector. Then apply a transform but that only made it worse. Otherwise I’m on the right track. It works properly when previewing the model but not on my map.
