How do I get object world position with an instanced foliage actor?

This has been asked many times but never fully answered with a blueprint example of which nodes to use.

Absolute World Position subtracted by the Local Position does not work at all because it looks only at the container world position and not the object world position. This breaks every single blueprint for wind and otherwise when it used to work for an individual object. Now with the multiple ways of generating foliage it seems like no single blueprint node set will take care of all instanced and noninstanced foliage.

I need help with it because I just spent hours and days making a bunch of wind blueprints and nothing works. The plants end up glitching out in the sky somewhere based on the container position. If I could base it on the local position of each plant I would but then it breaks the wind altogether.