How do I get O’Neill Cylinder or Ring World gravity using the new UE 5.4 Custom Gravity feature?

Hello, I have followed the tutorials to get this working for a planet(sphere) however since a collision component is required I have only been able to get this to work with a sphere and not on the interior of a cylinder or ring shape. I have tried capsule collision and several box collisions surrounding the cylinder as well as tweaking physics settings with no luck. I have exhausted all related forum posts and YouTube videos searching for a solution so if anyone has an idea of how to implement this it would be greatly appreciated.

Also, the ninja character plugin is no longer going to be supported and the directional planet gravity plugin hasn’t been properly updated since 5.1. So, I am looking for a work around using this new functionality for my game. Thank you!