How do I get my values from a slider on a widget bp to a animation bp?

should i send pics of my set up then? I didnt start getting errors like this till i added the stamina thing I saw off of youtube

Tried to make this all in one hope its not to blurry. 1 Is my animation bp and my 2 is the default third person player bp you get. I also only get this error when I’m only in a different level not in the default level

I just tested my main menu and I don’t get the errors either so its my character creator level that’s causing issues some how. Does that mean its most likely my level bp? or my levels settings then? Oh and I do have a player controller bp for it too if that effects anything

when I delete my character actor it stops showing the errors so its something with my actor

ok so… I ripped out the actor slapped the default third person player bp in there instead gave it my gender select thing onto it and got it to work so now I don’t get errors any more. Now its saying hello on cast fail and yes I made sure it targeted the new actor or what ever the thing is like you’ve shown. So I’m kind of at a lost why its not working now… I did have to put 2 more skeletal meshes into the third person bp because it wouldn’t let me delete the other one so this has 3 skeletal meshes

You’re targetting the wrong mesh or the wrong anim. That’s why the cast fails.

they all share the same animations could you be more specific?

could it because it has 3 mesh skeletons?

  • have 1 mesh
  • have 1 animation
  • add more stuff once you get it to work

got rid of two and gave the one i cant delete the animations and mesh skeleton but still 0x 0 y 0z doesnt say hello with fail cast though. But I kinda need that those mesh skeletons there isnt another way to transfer values?

There is like 10 ways, but if this does not work, nothing else will - you’re doing something strange we do not know about. You tested it in a clean project - you know sending data works fine. Find out what is different about your implementation. Can you show this bit:

im trying to think what i haven’t done… i deleted the whole stamina system, the gender select system, the two extra mesh skeletons. I have no clue unless its something in the world setting or game settings…

ok i got my test one out the one that was working and added a mesh skeleton and they shared the same animations and it works still soo… I… 0 ideas whats going on… I even cleaned the old one form all variables and functions i wasn’t using. An when i say clean i mean fully deleted

i made a new animation bp and replaced everything with it and got rid of the extra mesh skeletons so I think its my anim bp mind if i send pics so you could tell me or guess what would cause said issues?

I already sent the event graph one earlier

I deleted everything on my animation bp and nothing… but a fresh one does I starting to think its corrupted because the class setting are the same even

made new one and copy everything into it but nope… I’m at my limits here wasted so much time because it has to be so picky. Great now doing new animation bp doesn’t seem to work even though I did nothing different I deleted the two skeleton meshes and a brand new anim mesh but nope!

Ok I made a whole new game, it seems the third person bp was corrupted or something (it did have a crash once and had to replace files with the new save so I assume this is why). Copied everything and then I was getting 3 listed of x y z. One would say 1x 1y 1z and the others 0x 0y 0z. To fix this I made two animation bps and made my male and female separate, but they could share the same custom event in fact there anim bp are the same just with a different name. Then between the third person reference and get anim instance I put get skeletal mesh male and did the same with female. Then taken what you shared and added a sequence so it can trigger two version so when I adjust the scale it will affect both even if I switch the gender it will keep the scale.

incase if anyone has the same idea want to try it and didn’t understand what I was saying