So:
- the widget created in the level blueprint?
- and the actor with the animation is also is manually placed in the scene?
Am I close?
So:
Am I close?
Im not gonna lie i been trying to work with chat gpt and its obsessed with getting through the character bp. I just now found out how to do refrence variables so i dont have to do that⌠pretty much i have no clue what im doing
correct
pretty much i want my x y and z sliders to transfer to my animation bp because its a character customize level. An I want them to use transform (morph) bones to adjust there limbs
You will need to cast to the specific animation this actor is using.
This results in: moving any of the Sliders calls the Custom Event in the animation BP. Updated some images for extra clarity. If you get stuck on any of the steps, do tell!
You did not connect the white execution wires.
@akhound did you get it to work?
yeah notice the y and z wasnât so plugged them in but still nothing it shouldnât be 0 anyway because the sliders should start as one so x would have been 1 but yet wasnât but yes its all plugged in now and Iâm still getting 0. Sorry I didnât reply sooner the forums wouldnât let me till 13 hours past
They should not start as 1. The sliders do not report anything unless you start moving them. Youâd need to initiate the value. What I posted works, itâs classic comma. Can you confirm:
⢠all exec wires are hooked up as in the example
⢠the cast does not fail
⢠you tested it in a new, clean project
on a clean new one it works so thereâs something in my other preventing it. My actor has 2 mesh skeletons could that cause issues? I need them for pick gender thing I made. Also sorry told me to wait 7 hours is there anything better than these forums? Getting reaaally annoying for me on how many times Iâm forced to wait for hours and hoursâŚ
on a clean new one it works
Awesome, thanks for trying!
Does the cast succeed in your original project?
Could be, youâre casting to the 1st one and expect the 2nd one to work.
Complain here, please do:
https://forums.unrealengine.com/tags/c/general/feedback-requests/50/unreal-engine
I mean it, Iâve complained on behalf of new users a handful of times. Itâs not a great first time experience when you really need detailed help.
Itâs getting late so ill try tomorrow and thanks btw. Also am I putting a print string to the cast fail to see if it triggers the said print string?
i plugged a print string to the cast fail and doesnt say nothing
Does it print when cast succeeds? You must start debugging it, see where data flows and where it does not.
ok cast is saying hello I just didnât see it my bad⌠so the cast is working. I also deleted my whole stamina and gender select but that didnât seem to change it and Iâm kind of out of ideas⌠Also cast fail doesnât trigger hello, I made double sure. Also the level does have a gamemode bp not much on it but didnât know if it could affect it or not
Could you show the details panel of that skeletal mesh?
I do get a error wall but I assumed it was only because it only triggers in a different level. I know i should have mentioned this but I really though it wasnât the problem but I donât know what else it could be.
the error wall
Blueprint Runtime Error: âAccessed None trying to read property CharacterMaleâ. Node: Set Speed Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CharacterMaleâ. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CharacterMaleâ. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValueâ. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_GetMovementComponent_ReturnValueâ. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValueâ. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_GetMovementComponent_ReturnValueâ. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CharacterMaleâ. Node: Set Speed Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CharacterMaleâ. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CharacterMaleâ. Node: Set Direction Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValueâ. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_GetMovementComponent_ReturnValueâ. Node: Set IsFalling? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValueâ. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property CallFunc_GetMovementComponent_ReturnValueâ. Node: Set IsCrouching? Graph: EventGraph Function: Execute Ubergraph Male Animation BP Blueprint: MaleAnimationBP
Blueprint Runtime Error: âAccessed None trying to read property MyWidgetCCâ. Node: Set CharacterReferenceCC Graph: EventGraph Function: Execute Ubergraph Character Customize Level Blueprint: CharacterCustomizeLevel
Blueprint Runtime Error: âAccessed None attempting to assign variable on an objectâ. Node: Set CharacterReferenceCC Graph: EventGraph Function: Execute Ubergraph Character Customize Level Blueprint: CharacterCustomizeLevel
Blueprint Runtime Error: âAccessed None trying to read property MyWidgetCCâ. Node: Add to Viewport Graph: EventGraph Function: Execute Ubergraph Character Customize Level Blueprint: CharacterCustomizeLevel
It very clearly has everything to do with itâŚ