- in the widget with the sliders:
- in the animation BP, create a Custom Event, add vector parameter:
- create a reference to the actor in front of the camera in the Level Blueprint (using the 3rd person template as an example here, so it’s the 3rd person BP - but it can be any actor, with any skeletal mesh and any animation BP):
- still in the Level Blueprint, bind them:
You will need to cast to the specific animation this actor is using.
This results in: moving any of the Sliders calls the Custom Event in the animation BP. Updated some images for extra clarity. If you get stuck on any of the steps, do tell!



