I need to know what I’m doing wrong. I need to get my Custom event to fire off with the Mouse Button from INSIDE OF THE UMG (inside of the Widget.) This is needed when clicking on Text Options in the widget to be able to fire the choices to different parts of the data table. i still haven’t got the code to get the data table to read from the UMG with the mouse. I only have the data table working at the moment with just the box triggers but I have to get the code to work also for the mouse with the UMG window.
Has anyone got a screenshot example so i can see the logic to allow the OnClicked red mouse node to fire off a custom event that’s in another blueprint? As I cannot fire off custom events from inside of the widget blueprint.
The problem i’m having i I’m trying to call up the Custom Call from OnClicked (blue node) so i can execute the red custom event
node that’s is in the Main Player blueprint but the red Custom Event I made is not responding to any input when I click with the mouse
in the widget to try to call it.
I don’t understand why its not firing off the event… When i test with print string, the Blue Call Node is active, print string is receiving input, but the red custom event in the other blueprint outside the widget blueprint is not even responding at all to the print string to let me know that yes the custom
event is receiving input.
I’m having alot of trouble with this. Can someone please show me the code so I can get custom events from the mouse button to fire. Or if its an events issue
to show me the settings I need to change to get the UMG window to beable to talk to the Custom event that’s in the Main Player Blueprint.