Hey guys, I was wondering about how to get my camera a bit more dynamic. Have you ever played Naruto Shippuden Ultimate Ninja Storm games? The camera in those games are really dynamic and are not attached to the mesh (I think). I am currently working on a melee combat game and would like to know if it is possible to get my cameras like that.
Below is a link to gameplay video showcasing the camera movements. Take a close look at the camera movement to understand what I mean about the camera being dynamic.
Thanks in advance people. I would really like to know if we can pull this off in UE4.