Hey guys,
I’m fairly new to UE4 and could really use some help! I have an issue with my nav mesh not being tight to edges where I need my AI to go in a paper2d game. I have attempted to use nav link proxy’s and I have adjusted my agent radius on my recastnavmesh but neither seems to have worked for me. I have posted a video on youtube for you guys that better explains my problem.
Here is a screenshot of my AI’s movement blueprint just in case you guys need it!
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Thanks for any help you guys can offer!
-Nick