How do i get My 2d Paper Camera to cycle through flipbooks based on position of my player character?

Hey Guys I’m New to Unreal and Blueprint

so bottom like i’m trying to get my 2d paper camera to cycle through some flipbooks based on the player characters position

See example

Don’t be confused the cameras position (Transform) does NOT change.
All of my logic is inside the Camera Actor.
I have setup my Flipbooks, Enums and some selectors that i think might work i plan on triggering this through the tick event.

what i need help on is the camera targeting the player character and cycling through the flipbooks based on the player character position. (Transform)

Here is my current Logic

thanks guys if you can send me a screen shot and instructions of what to do that would help alot thanks :slight_smile: