How do I get more air control

Hello,

I hope I’m in the right section. If not I apologize.

I am trying to have more air control when Falling and was playing around with Air control and Max walk speed but this didn’t give me the right results.

So my question is how do I make my Character more responsive when falling (Eg. I want to skydive and want my “Flying” movement as responsive as possible.

I would appreciate it if someone could bring me in the right direction.

Thanks in advance

Try setting the acceleration to a very high value.

Your intended outcome sounds very cool. Here is some relevant documentation in regards to Air control in C++.
AirControl

Feel free to take a gander at the blueprint side of things if you are stuck looking for a value or two. This sometimes helps me remember the name of a value. As well as using the awesome API.
Best of luck in your skydiving venture!

BPSide