How do I get material blend mode exposed in blueprint?

Hello! I am having an issue to make the Enum variable “EBlend Mode” to actually work. I already created the variable, made it editable, but I don’t know how the connection should me made into the pipeline, so I can change it in runtime.

Thanks in advance.

I see there is a ‘set blend mode’ node

image

but I don’t think it’s possible to change blend mode at runtime.

It might be possible in an asset action utility ( not runtime ).