How do I get Level Instances to load synchronously?

I have a level using Level Instances as prefabs, on one level the player spawns on a level instance, problem is, once I load the level (I’m only loading synchronously) the game’s physics starts simulating before the level instance is fully loaded, so my player falls halfway through the floor by the time the level is fully loaded.

Is it possible to force a level instance to load synchronously as the main level loads?

This appears to be a persistent issue where physics objects, that are supposed to be laying on geometry in the instance, can and will fall before the instance is finished loading making them effectively useless for a lot of use cases.

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Do you use async node? If you do what exec pins do you use? Completed or the standard one?

I’m not loading through code or blueprint, the level instances are saved into my level files. I’m looking for an option to force those level instances to load with the rest of the level, getting the feeling it doesn’t exist.