I have a level using Level Instances as prefabs, on one level the player spawns on a level instance, problem is, once I load the level (I’m only loading synchronously) the game’s physics starts simulating before the level instance is fully loaded, so my player falls halfway through the floor by the time the level is fully loaded.
Is it possible to force a level instance to load synchronously as the main level loads?
This appears to be a persistent issue where physics objects, that are supposed to be laying on geometry in the instance, can and will fall before the instance is finished loading making them effectively useless for a lot of use cases.