I have a damage system that involves physics body component hit/collisions between two player characters.
Say the *UnderArm *of one collides with the *Leg *of the other player generating a Hit. Or rather that generates a hit each on the two characters, based on the same single actual event.
Now in my damage system I want to be able get compare both sides’ ComponentHit’s data to work out what to do and to calculate final damage based on that.
So not just using one side of the hit.
The blueprint hit node only gives me one ‘Hit’ with the Bone Name and Normal Impulse of one side of the hit.
But I want to compare these for both sides of the hit to decide the result.
How would I be able to do that? Is there an easy engine built-in way?