is there a way to add windbehavior to plants that is similar as in SpeedTree?
All my foilage is SpeedTree except those plants that are containers for ingredients and contain game logic, like corn plants, large flowers and stuff.
At the moment all foilage is moving except those container plants which are static. I tried a few tutorials, but the wind effect looked extremly dull on a large plant and it even tears the mesh apart (for example leaves are moving outside the stem of a flower and so on), so it’s pretty unusable without the possibility to control the effect.
Is there a way to get wind on par with SpeedTree or do I also need my container foilage to be SpeedTree to match the wind in the rest of the environment.
If yes, could it be a problem (or is it possible) to use a SpeedTree plant as interactive model in blueprints without restrictions?
Thanks in advance