How do I get GlobalEditorUtilityBase for the "Rename Asset" node?

How do I get the Target input for the “Rename Asset” node?
I am using an Actor Blueprint with what I believe to be Blutility functionality in Unreal 4.11.2.

Hi,

This plugin (MORT) will help you to easy rename actors\objects in the World Outliner and Content Browser: https://www.unrealengine.com/marketplace/multi-objects-renaming-tool
Also you can use it like example for “how do I get the Target input for the “Rename Asset” in GlobalEditorUtilityBase” because this plugin contains source code too.

Features:

  • Find and replace
  • Rename and Numerate
  • Prefix
  • Suffix