I’m trying to get actions for Gamepad input in Blueprint, but it doesn’t give me any actions when I’m trying to search for it. What am I suppose to do to get this?
How did you setup inputs in project settings?
Ok this looks fine, where are you trying to call the inputs?
Are you in a Pawn / Player controller?
You should be able to find them typing “recipe”
I’m trying to call them in main menu widget (WBP_MainMenu).
Did you call it from the mapping or is it a custom made?
No, It shouldn’t.
Widgets are among the few classes that don’t support input actions.
You should call them inside a PlayerController or Pawn, in other classes you have to call a function to enable inputs.
What I’m trying is to use a gamepad to navigate through menu’s. But the game has been build for pc and uses mouse hover and click interactions. I’m trying to build a focus on the buttons with the controller.
It does! I didn’t know it but it’s nice to know!
In UE5 I am able to call the events from the UserWidget, thanks for the discovery!
It wasn’t possible in UE4, there are many other posts like this.
Sorry I’m using UE4-27. It’s not possible for me to upgrade to 5
Both the tutorial we sent you are for UE4, mine is written and there’s a video at the end of the page, SEGplayz’s is just video but they should both work