How do I get everything set up and woking for development on Linux

I’m new to Unreal Engine developenmt, though neither to Linux, nor to C++ programming in general. My current goal is to learn about game programming with Unreal Engine, and ultimately use it to build a virtual video studio.

I’m having trouble to get everything up and running. Here is my journey up to now:

  1. I created an account. Well, it’s kind of a prerequisite, isn’t it?
  2. I installed the Epic Asset Manager Flatpack. It starts and all, but seems to have issues talking to the epic server. I don’t see anything listed there, and when I try to install the editor, I get stuck checking for the licence. Of course I’ve accepted the license in the web interface, but the asset manager seems to be unable to learn about that fact.
  3. I went ahead and downloaded the editor with the zip file from the website. It works fine, but I’d have to build all my assets myself. There seems to be no connection to my account at epic, or at least I can’t find it.
  4. To be sure, I “purchased” a free asset pack in the marketplace. It doesn’t show up in the Asset Manager, and I can’t find any place, where it might be in the editor.

Is there a place in the editor, I’m missing, where I can access these assets? Are there any settings, I need for the Flatpack, that might prevent it from connecting to Epic? Or is there a way, to download the purchased asset packs, and use them in the editor that way? Or have I completely misunderstood anything in the process?

Before someone spends more time on this, I solved the most important parts now. What did I do:

  1. I found, that there was an update for the Asset Manager, which was then able to connect with my account, and shows me the “purchased” assets.
  2. Before I was using a preview version of the 5.4.0 editor, well, the latest, that was available, when I started my experiments. Now I downloaded the 5.4.1 release, and now the asset manager also finds it, and I can add the assets to my projects.

Thank you for everyone, who started to look into this. I still can’t download the editor from the asset manager, because it still seems to think, the license has not been agreed. But all the big issues are solved now.

Linux support is kind of broken from my understanding and reading the fact you got it to compile and all is a success on its own, even packaging a game to linux requires a lot of work, at least from a windows pc

Which flavor of Linux did you choose? out of curiosity
i plan to one day package my game up to linux and will of course have to test it :sweat_smile:

Thanks for taking your time. I’m using OpenSuse Tumbleweed. It looks like there are a lot of workarounds for Unreal Engine on Linux spread all over the internet. You just have to find, and apply all of then :wink: Would be great, if Epic could just ship with all of them.

The rate that Microsoft is in my opinion destroying windows, i certainly hope they do make the Linux experience smoother as if windows continues like this ill have to touch up my Linux skills and convert

i could get into my reasons for thinking their destroying it but most people ive mentioned to seem to agree :melting_face: