That’s an excellent work around for the materials Eric, that does help with getting the correct size materials aligning with UE4’s Geometry.
So in that case there is no way I can import my static mesh as a blank cubic with no materials on it and have it scaled to match UE4’s geometry?
(please see attached)
The static mesh is 1000mm x 1000mm exported to centimeters (right) and the geometry mesh is 100cm x 100cm (left)