Hi, I’ve been trying to get CLion to work with Unreal for a few hours without success. I have the CLion plugin enabled, and Unreal is configured to use CLion as my IDE; I refreshed the CLion project from within Unreal Engine and then clicked to open CLion. However, it gave me the following error: “Unable to open solution.” Okay, no problem; I launched CLion and opened my project folder, which contains the CMakeLists; however, the IDE is unable to resolve any of the symbols. I’m able to see many Unreal Engine headers added as an external source from within the project browser.
If anyone knows how to fix the symbols not resolving, I’d greatly appreciate it; thanks.