I have a widget that will display the inputs of the controller and the keyboard. How do I get those inputs? And I can’t use an Input event because that will return none if the key isn’t pressed.
Hi TinyTracker1,
You can use the Enhanced Input System in UE5 and up - here’s a snapshot of some test code of mine with some of the useful bits including the mapped key:
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Interesting. Still prints out “None”
Perhaps it’s not using the Enhanced Input System? I found a snap I made for another post that includes the “non-enhanced” way too:
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Is there a thing for axis mapping?
Nevermind, found it. It just doesn’t show up easily.
“Get Axis mapping by name”
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