I’ve been trying to find an answer to this for a while now, but to no avail, since it is for a rather odd implementation.
Right now in a game I’m making I am trying to create a giant “hair follicle” that naturally bends and wiggles, as an obstacle. However, I am completely unsure as to how to get an object to move in this way, especially without any form of skeleton underneath. What would at least be a good starting point for getting a “wiggleable” object to work?
For reference, my game is built in a 3D space, however movement is limited only to a 2D plane for the most part. This means whatever hairs I create would only wiggle along the X and Y axises.