Or perhaps simply stop walking after hitting a wall? Currently when an npc walks into a pillar, it just keeps trying to walk through it instead of stopping or trying to find an alternate path around it. I don’t really know how to expand on what I have so far. I’ve tried to set the Agent Radius in the NavigationMesh Project settings to the radius of my npc, but that doesn’t seem to be doing much. Perhaps it’s something I have to do in blueprints?