How do I get an array of all bones in my hand mesh?

Basically I want to get all of the bones off the default UE5.1 hand model, in an array that I can then use to give each bone the settings of position and rotation my VR Glove is taking from the joint.

I’m Using the SenseGlove Nova… I have 0 programming knowledge and I’m jsut trying to make the hand model move the same as my hand/vr glove does.

In other words, I want to have my bones move the same as my joints in the glove move.
Using UE5.1 here.