How do I get an AI to run directly away from player?

I’m working on a 2D game using blueprints and behavior tree’s and i’m trying to get my AI to run Directly away from the play dynamically. the player and AI are always flying. i have passive and aggressive AI. my Aggressive AI move directly to the player which i did by setting the focus using “get player Character” then i just used “move to location or actor” with the player as the goal actor and it works perfectly. but when it comes to my passive AI i want them to run the complete opposite of my aggressive AI. is there an easy way to simply set the target in the reverse direction of the player and have it still move dynamically away? for instance if the player moves to the other side or up/down etc the bird will always move the opposite direction of the player.