How do I get an AI to move after spawning them?

I understand the issue I am having but can not find a solution… I have used ‘spawn AI from class’ and have my AI spawning exactly how I expect. The issue is they do not follow the player character once the enemies are spawned… if I place them manually they do.

This is apparently caused because when you spawn the AI from class it does not have the AI controller attached to it… to solve this I have tried to add a ‘spawn default controller’ and link it with the return value of the ‘spawn AI from class’ node.

Here is my issue… I am spawning more than one enemy. So the first enemy that spawns works fine, but all of the others just stand there and do not chase the player… I do not know exactly why only one AI gets the controller so I will attach a screenshot and hope there is someone that can help.

(I am new to UE4)

Thanks.

Thank you so much. That has fixed the issue :smiley:

Try changing the Auto Possess AI option in the (self) object of your AI blueprint to Placed in World or Spawned if you haven’t

Done, thanks for the help. I have just posted another question about a different issue I am having within blueprint. If you get a chance to check it out I would appreciate it… Thanks again :smiley:

Can you mark his answer as solved please :slight_smile:

Thanks worked for me!
I wanted to spawn a Tank that had AI for path finding, and switching to “Auto Posses AI” to “Spawned” helped me in setting a variable Vector on it’s Blackboard so it knows where to go.