How do i get an accurate collision box around a static mesh in a blueprint?

I have been trying to get accurate collision boxes on a few complex static mesh objects by building the collision box out of smaller boxes in a blueprint but I cant get any shape that is accurate enough. Is there a way to use the original mesh as a collision box and use this shape in a blueprint to use on component begin overlap?

I think what you try to achive is a a “mesh based collision”?

Hi Exemo,

In the static mesh editor you can change the mesh’s ‘Collision Complexity’ to “Use Complex Collision As Simple”

Hope that helps