How do I get a selected actors Content Browser path using Editor Utility Widget?

Similar functionality to right-clicking an actor in the world outliner and selecting “Browse to asset”. Trying the Get Path nodes spits out the world location.


This is the bare-bones setup of what you’ll want. Blueprint classes will be easy, since grabbing the class path will return the actual asset location. For other asset types though, trying to do this will return the engine location. You’ll have to manually grab their assets from their components and get their path that way.

Best of luck and let me know if you have any other questions!