With Break Hit Result, Get Material and Get Base Material one can get the material off of a static mesh, well, usually:
But when my Projectile hits another projectile or my player model/collision box from the FPS template, it just returns “None” and displays an error in the Log:
I’ve tried activating Return Material on Move, as you can see; but that doesn’t seem to change anything.
Is this an Engine bug or expected behaviour? How Should i else get an Actor’s Material?