Ok so I Have characters that were don from a project that is porting from unity to unreal. Every which way I try to do this They come in a 1/100th their size or I have to set the importer to scale them by 100. the produces skeleton that freak out and dont work right with anything in unreal. the characters were originally made in 3dsMax in meters.
Basically I need to know how to get character into unreal without having to set the scaling to 100.
Any advise?