I want to get a particular bone’s location and rotation in the animation montage playing at the time from the character’s blueprint. Is this possible?
To do what?
Before finding individual workarounds for all the different use cases I might want to get a bone’s location and rotation, I was wondering if there was a general way of doing it. By trying to narrow this question down to a workaround to a specific use case, I’m gathering you think there’s no such general way to do it in Unreal?
I think you can do it with “get bone location” than the name of the bone and a vector output? Try it.
The way to do it is to add a Socket to the bone you want to follow and then use the node “Get Socket Location” and “Get Socket Rotation” which takes a skeletal mesh as input.
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