Hi everybody!
The game is a side-scroller. The player shoots a projectile. But I don’t want the projectile to go beyond the screen’s edge.
Before I gave the projectile a TTL, but that lead to errors with Tagging the projectile (maybe instead of Tags I should use channels?).
The solution brought to my attention by is to add a Blocking Volume to the Player Character’s BP. How do I do that?
When I add a Blocking Volume to the Player I can’t see it in the Player BP Viewport, though Visible is enabled.
Does someone have instructions on adding a Blocking Volume to a Player Pawn?