I have a game where stepping on some pads causes the first person character’s gravity scale to be negated (i.e., if it was 1, it is now -1, and vice versa).
I would like to reorient the character to match the new gravity, but just setting the actor rotation does not appear to work. Does anyone have any insight?
Update: I’ve discovered that flipping the Actor works fine, but the CharacterMovement controller is clamped to 90 degrees. I am working on an updated engine that doesn’t have that constraint.