How do I flatten an angle? this would be in VR.

I’m looking to place a stick onto a surface, and have it stick there as a lever.
What I have (currently) is a lerp to position, but it jumps too far out of the player’s hand if the player is not in close position. Since the player could attach the stick at any angle, the idea would be to rotate the destination stick to an approximate position, before Make Visible in game, and destroying the held actor, as it lerps to the attached lever. I really don’t want to pull the players hand more than a few degrees, or fly from the players had too far.
Any help, or suggestions would be nice.
Thanks in advance.