I am having an issue with loading all of my world composition levels for my project. When I try to open one level to view on my persistent map, it will try to load then crash the editor no matter which map I try to open. I have tried every thing under the sun I can think of to fix this issue and so far it is a failed attempt. I hate to have to start all over again on my project. Is there any way to fix this? I have even been Googling it all day and still find nothing in relation to the issue. Why would Epic like to make such a great Engine to be so difficult to use is beyond me. “Save time and work more on your project” is there so called moto. More like waste more time fixing issues and less time on your project is more like it. Here is the error message I keep getting:
Assertion failed: BufferLayout.GetHash() == Shader->ShaderResourceTable.ResourceTableLayoutHashes[BufferIndex] [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1533] Uniform buffer bound to slot 4 is not what the shader expected: Bound: Uniform Buffer[FLightmapResourceClusterShaderParameters] with Hash[224922965] Expected: Uniform Buffer[LandscapeParameters] with Hash[100467976]
UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_Renderer
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
And here is a second error with the same issue:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x738612e0
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_Renderer
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll