HOW DO I FIX THIS

LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
LogTurnkeySupport: Project requires temp target (AnimationWarping plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/Beckett Busch/Documents/Unreal Projects/ICYSC1/Binaries/Mac/UnrealGame-Mac-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Beckett Busch/Documents/Unreal Projects/ICYSC1/ICYSC1.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=55226 -project=“C:/Users/Beckett Busch/Documents/Unreal Projects/ICYSC1/ICYSC1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Beckett Busch/Documents/Unreal Projects/ICYSC1/ICYSC1.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\E
ngine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Mac -installed -stage -archive -package -build -clean -pak -iostore -compressed -applocaldirectory=”$(EngineDir)/…/…/…/…/Users/Beckett Busch/Desktop/Movies" -archivedirectory=“C:/Users/Beckett Busch/Downloads/CocanutC1.Zip” -distribution -clientconfig=Shipping -nodebuginfo" ]
UATHelper: Packaging (Mac): Running AutomationTool…
UATHelper: Packaging (Mac): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Mac): Starting AutomationTool…
UATHelper: Packaging (Mac): Parsing command line: -ScriptsForProject=“C:/Users/Beckett Busch/Documents/Unreal Projects/ICYSC1/ICYSC1.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=55226 -project=“C:/Users/Beckett Busch/Documents/Unreal Projects/ICYSC1/ICYSC1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Beckett Busch/Documents/Unreal Projects/ICYSC1/ICYSC1.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Mac -installed -stage -archive -
package -build -clean -pak -iostore -compressed -applocaldirectory=“$(EngineDir)/…/…/…/…/Users/Beckett Busch/Desktop/Movies” -archivedirectory=“C:/Users/Beckett Busch/Downloads/CocanutC1.Zip” -distribution -clientconfig=Shipping -nodebuginfo
UATHelper: Packaging (Mac): Initializing script modules…
UATHelper: Packaging (Mac): Unhandled exception: System.TypeInitializationException: The type initializer for ‘UnrealBuildBase.Unreal’ threw an exception.
UATHelper: Packaging (Mac): —> System.Exception: This code requires that applications using it are launched from a path containing “Engine/Binaries/DotNET”. This application was launched from C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNet\AutomationTool
UATHelper: Packaging (Mac): at UnrealBuildBase.Unreal.FindRootDirectory() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Build\Unreal.cs:line 62
UATHelper: Packaging (Mac): at UnrealBuildBase.Unreal…cctor() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Build\Unreal.cs:line 128
UATHelper: Packaging (Mac): — End of inner exception stack trace —
UATHelper: Packaging (Mac): at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action1 OnBuildingProjects, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 163
UATHelper: Packaging (Mac): at AutomationToolDriver.Program.MainProc() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 485
UATHelper: Packaging (Mac): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Mac): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Mac): BUILD FAILED
PackagingResults: Error: Unknown Error

how do i fix this error