Hey guys, I tried to make a single mesh object with just one texture – in this case a little radio device – and on the device I tried to give it a transparent glass screen and underneath it is a radio station readout. Everything looks perfect in Substance Painter but when I pop it into Unreal things go a little wonky. Here’s what I’m talking about.
I have the material set up as translucent, which works for the glass part at the bottom but for whatever reason parts of the mesh without opacity are see-through (i.e. you can see the handle through the front of the radio). If anyone knows how to fix this I’d really appreciate any help. Thanks!